using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.UIElements; using UnityEngine.Events; using System.Collections; using SiegeSong; [CustomEditor(typeof(TerrainPlateInstantiator))] public class TerrainPlateInstantiatorEditor : Editor { public override VisualElement CreateInspectorGUI() { var inspector = new VisualElement(); var button = new Button(); button.text = "Instantiate!"; button.clicked += ((TerrainPlateInstantiator)this.target).InstantiatePlates; inspector.Add(button); return inspector; } }