_GlobalSpecularTex("Global Specular", 2D) = "black" {} _GlobalSpecularFade("Global Specular Fade", Vector) = (50, 150, 1, 1) _GlobalSpecularUVScale("UV Scale", Vector) = (1, 1, 0, 0) _GlobalSpecularBlend("Global Specular Blend", Range(0,1)) = 1