Shader "KriptoFX/RFX4/DiffuseMobile" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } Cull Off LOD 150 CGPROGRAM #pragma surface surf Lambert noforwardadd sampler2D _MainTex; struct Input { float2 uv_MainTex; }; void surf (Input IN, inout SurfaceOutput o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = c.rgb; o.Alpha = c.a; } ENDCG } Fallback "Mobile/VertexLit" }