using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MalbersAnimations.Weapons { /// All the Setup of the Combat Abilities are scripted on the Children of this class public abstract class OldIKProfile : ScriptableObject { /// Called on the Late Update of the Rider Combat Script public virtual void LateUpdate_IK(IMWeaponOwner RC) { } /// Stuff Set in the OnAnimatorIK public virtual void OnAnimator_IK(IMWeaponOwner RC) { } } }