#if _DETAILNOISE half3 _DetailNoiseScaleStrengthFade; #endif #if _DISTANCENOISE half4 _DistanceNoiseScaleStrengthFade; #endif #if _DISTANCERESAMPLE float3 _ResampleDistanceParams; #if _DISTANCERESAMPLENOFADE || _DISTANCERESAMPLENOISE half _DistanceResampleConstant; #endif #if _DISTANCERESAMPLENOISE float2 _DistanceResampleNoiseParams; #endif #endif #if _NORMALNOISE half2 _NormalNoiseScaleStrength; #endif #if _NORMALNOISE2 half2 _NormalNoiseScaleStrength2; #endif #if _NORMALNOISE3 half2 _NormalNoiseScaleStrength3; #endif #if _NOISEHEIGHT half2 _NoiseHeightData; // scale, amp #endif #if _NOISEUV half2 _NoiseUVData; // scale, amp #endif