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24 lines
1.1 KiB
C#

using UnityEditor;
using UnityEngine;
namespace FluffyGroomingTool {
public class ExportFurContainerUI {
private bool isExpanded = true;
public void drawExportFurContainerUI(FurCreator furCreator, GUIStyle brushPropertiesPanelStyle, FluffyWindow window) {
isExpanded = EditorGUILayout.Foldout(isExpanded, "Export Groom to file(recommended)");
if (isExpanded) {
EditorGUILayout.Space(PainterResetAndSmoothUI.DEFAULT_CHILD_VERTICAL_MARGIN);
GUILayout.BeginVertical(brushPropertiesPanelStyle);
if (GUILayout.Button(new GUIContent("Export",
"Optimizes the fur and saves it to a FurContainer asset that can be reused. This option is recommended for fur rendering and supports" +
" wind, physics, colliders etc."), window.painterLayersUI.buttonStyle)) {
furCreator.finalizeGroomAndSaveFur();
}
GUILayout.EndVertical();
EditorGUILayout.Space(PainterResetAndSmoothUI.DEFAULT_MARGIN_TOP);
}
}
}
}