You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace FluffyGroomingTool {
|
|
public class ExportMeshUI {
|
|
private bool isExpanded = true;
|
|
|
|
public void drawExportMeshUI(FurCreator furCreator, FluffyWindow window) {
|
|
var rendererType = "Mesh";
|
|
if (furCreator.GetComponent<SkinnedMeshRenderer>() != null) rendererType = "SkinnedMesh";
|
|
var tooltip = getTooltip(rendererType);
|
|
isExpanded = EditorGUILayout.Foldout(isExpanded, new GUIContent("Export To " + rendererType, tooltip));
|
|
if (isExpanded) {
|
|
EditorGUILayout.Space(PainterResetAndSmoothUI.DEFAULT_CHILD_VERTICAL_MARGIN);
|
|
GUILayout.BeginVertical(window.brushPropertiesUI.PanelStyle);
|
|
if (GUILayout.Button(new GUIContent("Export", tooltip), window.painterLayersUI.buttonStyle)) {
|
|
furCreator.createMesh();
|
|
}
|
|
|
|
GUILayout.EndVertical();
|
|
}
|
|
|
|
EditorGUILayout.Space(PainterResetAndSmoothUI.DEFAULT_MARGIN_TOP);
|
|
}
|
|
|
|
private static string getTooltip(string rendererType) {
|
|
return "Export to " + rendererType + "." +
|
|
" This option will render using a normal " + rendererType +
|
|
"Renderer and will not have wind physics and collider support. Useful for creating grass patches or bushes.";
|
|
}
|
|
}
|
|
} |