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45 lines
1.8 KiB
C#
45 lines
1.8 KiB
C#
using System;
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using UnityEditor;
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using UnityEngine;
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namespace FluffyGroomingTool {
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[Serializable]
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public class PainterMagnitudeUI {
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private GUIStyle buttonStyle;
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private GUIStyle helpStyle;
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public void drawMagnitudeUI(PainterBrushTypeUI brushMenu, FurCreator target) {
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int type = target.getPainterProperties().type;
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if (type == (int) PaintType.HEIGHT || type == (int) PaintType.RAISE || type == (int) PaintType.WIND_MAX_DISTANCE ||
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type == (int) PaintType.WIDTH) {
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if (buttonStyle == null) {
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buttonStyle = PainterLayersUI.createButtonStyle("bg_button", "bg_button_hover");
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buttonStyle.alignment = TextAnchor.MiddleCenter;
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}
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GUILayout.BeginVertical(brushMenu.BrushDetailsStyle);
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target.getPainterProperties().painterMagnitudeIntensity =
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target.groomContainer.undoSlider("Magnitude:", target.getPainterProperties().painterMagnitudeIntensity);
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EditorGUILayout.Space(7);
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if (GUILayout.Button(new GUIContent("Flood", "This will set the magnitude to all strands in the layer."), buttonStyle)) {
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target.flood();
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}
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if (type == (int) PaintType.WIND_MAX_DISTANCE) {
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EditorGUILayout.Space(7);
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// GUILayout.BeginVertical(brushMenu.BrushDetailsStyle);
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if (helpStyle == null) helpStyle = BrushPropertiesUI.getHelpTextStyle();
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EditorGUILayout.LabelField("Green: Full motion\r\nRed: No motion", helpStyle);
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// GUILayout.EndVertical();
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}
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GUILayout.EndVertical();
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}
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}
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}
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} |