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19 lines
349 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SiegeSong;
namespace SiegeSong
{
public class Interior : MonoBehaviour
{
public DangerLevel DangerLevel;
public InteriorType Type;
public List<WorldObject> WorldObjects;
void Start() { }
void Update() { }
}
}