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32 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SiegeSong;
namespace SiegeSong
{
public static class SkinnedMeshExtension
{
public static void CopyBonesFrom(this Mesh target, Mesh source)
{
////create a dictionary referencing source bones by name
//Dictionary<string, Transform> boneMap = new Dictionary<string, Transform>();
//foreach (Transform bone in source.bones)
//{
// boneMap[bone.name] = bone;
//}
////match each bone name of the target to a bone from the source
//for (int i = 0; i < target.bones.Length; ++i)
//{
// string boneName = target.bones[i].name;
// if (!boneMap.TryGetValue(boneName, out target.bones[i]))
// {
// Debug.LogError(target.name + " failed to get the bone, " + boneName + ", from " + source.name);
// Debug.Break();
// }
//}
}
}
}