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47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
// Set new ProBuilder objects to use special UV2 unwrap params.
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// Uncomment this line to enable this script.
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// #define PROBUILDER_API_EXAMPLE
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#if PROBUILDER_API_EXAMPLE
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using ProBuilder.Core;
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using ProBuilder.EditorCore;
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namespace ProBuilder.EditorExamples
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{
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[InitializeOnLoad]
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public class SetUnwrapParams : Editor
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{
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/// <summary>
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/// Static constructor is called and subscribes to the OnProBuilderObjectCreated delegate.
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/// </summary>
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static SetUnwrapParams()
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{
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pb_EditorApi.AddOnObjectCreatedListener(OnProBuilderObjectCreated);
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}
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~SetUnwrapParams()
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{
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pb_EditorApi.RemoveOnObjectCreatedListener(OnProBuilderObjectCreated);
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}
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/// <summary>
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/// When a new object is created this function is called with a reference to the pb_Object last built.
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/// </summary>
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/// <param name="pb"></param>
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static void OnProBuilderObjectCreated(pb_Object pb)
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{
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pb_UnwrapParameters up = pb.unwrapParameters;
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up.hardAngle = 88f; // range: 1f, 180f
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up.packMargin = 15f; // range: 1f, 64f
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up.angleError = 30f; // range: 1f, 75f
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up.areaError = 15f; // range: 1f, 75f
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}
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}
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}
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#endif
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