You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

30 lines
2.2 KiB
Markdown

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

# General settings
The **General** settings include basic information you need to create a new Terrain, such as Terrain width, length, height, and number of tiles.
![](images/4-11-toolbox-create-settings.png)
| **Property** | **Description** |
| ------------------ | ------------------------------------------------------------ |
| **Terrain Width** | The total width of the Terrain (in meters along the X axis). |
| **Terrain Length** | The total length of the Terrain (in meters along the Z axis). |
| **Terrain Height** | The height of the Terrain (in meters along the Y axis). |
| **Start Position** | The start position of the first tile (X, Y, Z). |
| **Tiles X Axis** | The number of tiles along the X axis. |
| **Tiles Z Axis** | The number of tiles along the Z axis. |
## Group Settings
**Group Settings** let you apply the same settings to new Terrain tiles in a group. Often, a group of Terrain tiles share the same Grouping ID, heightmap resolution, and Material.
![](images/4-11-toolbox-create-groupsettings.png)
| **Property** | **Description** |
| -------------------------- | ------------------------------------------------------------ |
| **Grouping ID** | The grouping ID for the new Terrain tiles. |
| **Pixel Error** | The accuracy of the mapping between Terrain maps (such as height maps and textures) and generated Terrain. Higher values indicate lower accuracy, but with lower rendering overhead. |
| **Base Map Distance** | The maximum distance at which Unity displays Terrain textures at full resolution. Beyond this distance, the system uses a lower resolution composite image for efficiency. |
| **Draw Instanced** | Check this box to enable instanced rendering, where Unity uses GPU instancing to calculate Terrain data on the GPU and efficiently render the Terrain mesh. |
| **Material Override** | A custom Material to render the Terrain with. Specify **None** to use the default material. |
| **Tile Height Resolution** | The pixel resolution of the Terrains heightmap, also known as Heightmap Resolution. |