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22 lines
617 B
C#

//////////////////////////////////////////////////////
// MicroSplat
// Copyright (c) Jason Booth
//////////////////////////////////////////////////////
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
using JBooth.MicroSplat;
using System.Linq;
public class MicroSplatBlendableMaterialEditor : ShaderGUI
{
public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] props)
{
EditorGUILayout.HelpBox("Material Properties automatically managed by the terrain and the MicroSplatBlendableObject component", MessageType.Info);
}
}