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14 lines
373 B
C#

using UnityEditor;
using UnityEngine;
namespace FluffyGroomingTool {
[CustomEditor(typeof(FurCreator))]
public class FurCreatorObjectEditor : Editor {
public override void OnInspectorGUI() {
if (GUILayout.Button("Launch Fluffy Window"))
FluffyWindow.launchFurPainter();
EditorGUILayout.Space();
}
}
}