You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

45 lines
1.8 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace FluffyGroomingTool {
[Serializable]
public class PainterTwistUI {
private GUIStyle buttonStyle;
private FluffyToolbar fluffyToolbar = new FluffyToolbar() {
activatedColor = new Color32(55, 210, 232, 255),
activatedColorHover = new Color32(55, 210, 232, 200)
};
public void drawTwistUI(PainterBrushTypeUI brushMenu, FurCreator furCreator) {
if (furCreator.getPainterProperties().type == (int) PaintType.TWIST) {
if (buttonStyle == null) {
buttonStyle = PainterLayersUI.createButtonStyle("bg_button", "bg_button_hover");
buttonStyle.alignment = TextAnchor.MiddleCenter;
}
GUILayout.BeginVertical(brushMenu.BrushDetailsStyle);
var p = furCreator.getPainterProperties();
var tab = p.isClumpTwistSelected ? 1 : 0;
tab = fluffyToolbar.drawToolbar(tab, new[] {"Twist Hair Strands", "Twist clumps"}, furCreator);
p.isClumpTwistSelected = tab == 1;
EditorGUILayout.Space(width: 7);
//Add spread slider
p.twistAmount = furCreator.groomContainer.undoSlider("Twist Amount:", p.twistAmount);
p.twistSpread = furCreator.groomContainer.undoSlider("Spread:", p.twistSpread);
EditorGUILayout.Space(width: 7);
addFloodButton(furCreator);
GUILayout.EndVertical();
}
}
private void addFloodButton(FurCreator furCreator) {
if (GUILayout.Button(new GUIContent("Flood", "This will set the Twist Amount and Spread to all strands or clumps in the layer."),
buttonStyle)) {
furCreator.flood();
}
}
}
}