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29 lines
685 B
C#
29 lines
685 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class VerticalOscilator : MonoBehaviour
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{
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Vector3 _Position;
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float _Time;
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float _Random = 0;
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[Range(0, 1)]
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public float Speed = 1;
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[Range(0, 1)]
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public float Amplitude = 1;
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// Use this for initialization
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void Start()
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{
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_Position = transform.position;
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_Random = Random.Range(0.1f, 10);
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}
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// Update is called once per frame
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void Update()
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{
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_Time += Time.deltaTime * Speed;
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_Position.y = Mathf.Sin(_Time+ _Random) * Amplitude + transform.position.y;
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gameObject.transform.position = _Position;
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}
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}
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