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14 lines
317 B
C#
14 lines
317 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace InfinityPBR
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{
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[System.Serializable]
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[CreateAssetMenu(fileName = "Equipment Group", menuName = "Infinity PBR/Create/Equipment Group", order = 1)]
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public class EquipmentGroup : ScriptableObject
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{
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}
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}
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