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21 lines
513 B
C#
21 lines
513 B
C#
// CameraFacing.cs
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// original by Neil Carter (NCarter)
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// modified by Hayden Scott-Baron (Dock) - http://starfruitgames.com
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// allows specified orientation axis
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using UnityEngine;
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using System.Collections;
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public class CameraFacing : MonoBehaviour
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{
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public Camera cameraToLookAt;
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void Awake() {
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cameraToLookAt = Camera.main; }
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void Update()
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{
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Vector3 v = cameraToLookAt.transform.position - transform.position;
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v.x = v.z = 0.0f;
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transform.LookAt(cameraToLookAt.transform.position - v);
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}
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} |