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25 lines
709 B
C#
25 lines
709 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MalbersAnimations.Controller
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{
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public class ModifierBehaviour : StateMachineBehaviour
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{
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public AnimalModifier EnterModifier;
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public AnimalModifier ExitModifier;
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private MAnimal animal;
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override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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animal = animator.GetComponent<MAnimal>();
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EnterModifier.Modify(animal);
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}
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override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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ExitModifier.Modify(animal);
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}
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}
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} |