You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
143 lines
4.7 KiB
C#
143 lines
4.7 KiB
C#
using System;
|
|
using System.Collections;
|
|
using UnityEngine;
|
|
|
|
|
|
namespace MalbersAnimations.SA
|
|
{
|
|
[Serializable]
|
|
public class MLerpControlledBob
|
|
{
|
|
public float BobDuration;
|
|
public float BobAmount;
|
|
|
|
private float m_Offset = 0f;
|
|
|
|
|
|
// provides the offset that can be used
|
|
public float Offset()
|
|
{
|
|
return m_Offset;
|
|
}
|
|
|
|
|
|
public IEnumerator DoBobCycle()
|
|
{
|
|
// make the camera move down slightly
|
|
float t = 0f;
|
|
while (t < BobDuration)
|
|
{
|
|
m_Offset = Mathf.Lerp(0f, BobAmount, t / BobDuration);
|
|
t += Time.deltaTime;
|
|
yield return new WaitForFixedUpdate();
|
|
}
|
|
|
|
// make it move back to neutral
|
|
t = 0f;
|
|
while (t < BobDuration)
|
|
{
|
|
m_Offset = Mathf.Lerp(BobAmount, 0f, t / BobDuration);
|
|
t += Time.deltaTime;
|
|
yield return new WaitForFixedUpdate();
|
|
}
|
|
m_Offset = 0f;
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class MCurveControlledBob
|
|
{
|
|
public float HorizontalBobRange = 0.33f;
|
|
public float VerticalBobRange = 0.33f;
|
|
public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f),
|
|
new Keyframe(1f, 0f), new Keyframe(1.5f, -1f),
|
|
new Keyframe(2f, 0f)); // sin curve for head bob
|
|
public float VerticaltoHorizontalRatio = 1f;
|
|
|
|
private float m_CyclePositionX;
|
|
private float m_CyclePositionY;
|
|
private float m_BobBaseInterval;
|
|
private Vector3 m_OriginalCameraPosition;
|
|
private float m_Time;
|
|
|
|
|
|
public void Setup(Camera camera, float bobBaseInterval)
|
|
{
|
|
m_BobBaseInterval = bobBaseInterval;
|
|
m_OriginalCameraPosition = camera.transform.localPosition;
|
|
|
|
// get the length of the curve in time
|
|
m_Time = Bobcurve[Bobcurve.length - 1].time;
|
|
}
|
|
|
|
|
|
public Vector3 DoHeadBob(float speed)
|
|
{
|
|
float xPos = m_OriginalCameraPosition.x + (Bobcurve.Evaluate(m_CyclePositionX) * HorizontalBobRange);
|
|
float yPos = m_OriginalCameraPosition.y + (Bobcurve.Evaluate(m_CyclePositionY) * VerticalBobRange);
|
|
|
|
m_CyclePositionX += (speed * Time.deltaTime) / m_BobBaseInterval;
|
|
m_CyclePositionY += ((speed * Time.deltaTime) / m_BobBaseInterval) * VerticaltoHorizontalRatio;
|
|
|
|
if (m_CyclePositionX > m_Time)
|
|
{
|
|
m_CyclePositionX = m_CyclePositionX - m_Time;
|
|
}
|
|
if (m_CyclePositionY > m_Time)
|
|
{
|
|
m_CyclePositionY = m_CyclePositionY - m_Time;
|
|
}
|
|
|
|
return new Vector3(xPos, yPos, 0f);
|
|
}
|
|
}
|
|
|
|
[AddComponentMenu("Malbers/Utilities/Standard Asset/Head Bob")]
|
|
|
|
public class MHeadBob : MonoBehaviour
|
|
{
|
|
public Camera Camera;
|
|
public MCurveControlledBob motionBob = new MCurveControlledBob();
|
|
public MLerpControlledBob jumpAndLandingBob = new MLerpControlledBob();
|
|
public MRigidbodyFPSController rigidbodyFirstPersonController;
|
|
public float StrideInterval;
|
|
[Range(0f, 1f)]
|
|
public float RunningStrideLengthen;
|
|
|
|
// private CameraRefocus m_CameraRefocus;
|
|
private bool m_PreviouslyGrounded;
|
|
private Vector3 m_OriginalCameraPosition;
|
|
|
|
|
|
private void Start()
|
|
{
|
|
motionBob.Setup(Camera, StrideInterval);
|
|
m_OriginalCameraPosition = Camera.transform.localPosition;
|
|
}
|
|
|
|
|
|
private void Update()
|
|
{
|
|
Vector3 newCameraPosition;
|
|
if (rigidbodyFirstPersonController.Velocity.magnitude > 0 && rigidbodyFirstPersonController.Grounded)
|
|
{
|
|
Camera.transform.localPosition = motionBob.DoHeadBob(rigidbodyFirstPersonController.Velocity.magnitude * (rigidbodyFirstPersonController.Running ? RunningStrideLengthen : 1f));
|
|
newCameraPosition = Camera.transform.localPosition;
|
|
newCameraPosition.y = Camera.transform.localPosition.y - jumpAndLandingBob.Offset();
|
|
}
|
|
else
|
|
{
|
|
newCameraPosition = Camera.transform.localPosition;
|
|
newCameraPosition.y = m_OriginalCameraPosition.y - jumpAndLandingBob.Offset();
|
|
}
|
|
Camera.transform.localPosition = newCameraPosition;
|
|
|
|
if (!m_PreviouslyGrounded && rigidbodyFirstPersonController.Grounded)
|
|
{
|
|
StartCoroutine(jumpAndLandingBob.DoBobCycle());
|
|
}
|
|
m_PreviouslyGrounded = rigidbodyFirstPersonController.Grounded;
|
|
}
|
|
}
|
|
}
|