You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace MalbersAnimations.SA
|
|
{
|
|
[Serializable]
|
|
public class MMouseLook
|
|
{
|
|
public float XSensitivity = 2f;
|
|
public float YSensitivity = 2f;
|
|
public bool clampVerticalRotation = true;
|
|
public float MinimumX = -90F;
|
|
public float MaximumX = 90F;
|
|
public bool smooth;
|
|
public float smoothTime = 5f;
|
|
|
|
|
|
private Quaternion m_CharacterTargetRot;
|
|
private Quaternion m_CameraTargetRot;
|
|
|
|
|
|
public void Init(Transform character, Transform camera)
|
|
{
|
|
m_CharacterTargetRot = character.localRotation;
|
|
m_CameraTargetRot = camera.localRotation;
|
|
}
|
|
|
|
|
|
public void LookRotation(Transform character, Transform camera)
|
|
{
|
|
float yRot = Input.GetAxis("Mouse X") * XSensitivity;
|
|
float xRot = Input.GetAxis("Mouse Y") * YSensitivity;
|
|
|
|
m_CharacterTargetRot *= Quaternion.Euler(0f, yRot, 0f);
|
|
m_CameraTargetRot *= Quaternion.Euler(-xRot, 0f, 0f);
|
|
|
|
if (clampVerticalRotation)
|
|
m_CameraTargetRot = ClampRotationAroundXAxis(m_CameraTargetRot);
|
|
|
|
if (smooth)
|
|
{
|
|
character.localRotation = Quaternion.Slerp(character.localRotation, m_CharacterTargetRot, smoothTime * Time.deltaTime);
|
|
camera.localRotation = Quaternion.Slerp(camera.localRotation, m_CameraTargetRot, smoothTime * Time.deltaTime);
|
|
}
|
|
else
|
|
{
|
|
character.localRotation = m_CharacterTargetRot;
|
|
camera.localRotation = m_CameraTargetRot;
|
|
}
|
|
}
|
|
|
|
|
|
Quaternion ClampRotationAroundXAxis(Quaternion q)
|
|
{
|
|
q.x /= q.w;
|
|
q.y /= q.w;
|
|
q.z /= q.w;
|
|
q.w = 1.0f;
|
|
|
|
float angleX = 2.0f * Mathf.Rad2Deg * Mathf.Atan(q.x);
|
|
|
|
angleX = Mathf.Clamp(angleX, MinimumX, MaximumX);
|
|
|
|
q.x = Mathf.Tan(0.5f * Mathf.Deg2Rad * angleX);
|
|
|
|
return q;
|
|
}
|
|
|
|
}
|
|
}
|