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31 lines
944 B
C#
31 lines
944 B
C#
using MalbersAnimations.Scriptables;
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using UnityEngine;
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namespace MalbersAnimations.Conditions
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{
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[System.Serializable]
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public class C_Float : MCondition
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{
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public override string DisplayName => "Values/Float";
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public FloatReference Target;
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public ComparerInt Condition;
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public FloatReference Value;
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public void SetTarget(float targ) => Target.Value = targ;
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public void SetValue(float targ) => Value.Value = targ;
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public void SetTarget(FloatVar targ) => Target.Value = targ.Value;
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public void SetValue(FloatVar targ) => Value.Value = targ.Value;
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public override bool _Evaluate() => Target.Value.CompareFloat(Value.Value, Condition);
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public override void SetTarget(Object target)
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{
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if (target is FloatVar) this.Target.Value = target as FloatVar;
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}
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private void Reset() => Name = "New Float Comparer";
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}
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}
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