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20 lines
526 B
C#

using System.Collections;
using UnityEngine;
using MalbersAnimations.Scriptables;
namespace MalbersAnimations
{
/// <summary>
/// Stores the Value of a Gameobjcet down direction to a Scriptable Vector3 variable
/// </summary>
[AddComponentMenu("Malbers/Utilities/Tools/Global Gravity")]
public class GlobalGravity : MonoBehaviour
{
[RequiredField] public Vector3Var Gravity;
void Update()
{
if (Gravity != null) Gravity.Value = -transform.up;
}
}
}