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39 lines
864 B
C#

using UnityEngine;
namespace MalbersAnimations
{
[AddComponentMenu("Malbers/Utilities/Tools/Gravity Changer")]
public class GravityChanger : MonoBehaviour
{
IGravity animal;
protected Collider Other;
void OnTriggerEnter(Collider other)
{
Other = other;
animal = other.GetComponentInParent<IGravity>();
}
void Update()
{
if (animal != null)
{
animal.Gravity = (transform.position - Other.transform.position).normalized;
}
}
void OnTriggerExit(Collider other)
{
ResetAnimal();
}
public virtual void ResetAnimal()
{
if (animal != null) animal.Gravity = Vector3.down;
animal = null;
Other = null;
}
}
}