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24 lines
594 B
C#

using UnityEngine;
using System.Collections;
namespace RootMotion.Dynamics {
public class JointBreakBroadcaster : MonoBehaviour {
/// <summary>
/// The PuppetMaster that this muscle belongs to.
/// </summary>
[HideInInspector] public PuppetMaster puppetMaster;
/// <summary>
/// The index of this muscle in the PuppetMaster.muscles array.
/// </summary>
[HideInInspector] public int muscleIndex;
void OnJointBreak() {
if (!enabled) return;
puppetMaster.RemoveMuscleRecursive(puppetMaster.muscles[muscleIndex].joint, true, true, MuscleRemoveMode.Numb);
}
}
}