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91 lines
2.8 KiB
C#
91 lines
2.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Gaia
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{
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public class ScreenshotSavedManager : MonoBehaviour
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{
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public static ScreenshotSavedManager Instance
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{
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get { return m_instance; }
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}
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[SerializeField]
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private static ScreenshotSavedManager m_instance;
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public bool m_useShowScreenshotSavedText = true;
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public Text m_screenshotSavedText;
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public Text m_screenshotSavePath;
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public float m_showTimeInSeconds = 1f;
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private bool m_screenshotterPresent = false;
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private ScreenShotter m_screenshotter;
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private void Awake()
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{
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m_instance = this;
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if (m_screenshotSavedText != null)
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{
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m_screenshotSavedText.gameObject.SetActive(false);
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}
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if (m_screenshotSavePath != null)
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{
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m_screenshotSavePath.gameObject.SetActive(false);
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}
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m_screenshotter = FindObjectOfType<ScreenShotter>();
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m_screenshotterPresent = m_screenshotter != null;
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}
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private void Update()
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{
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if (m_screenshotterPresent)
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{
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if (Input.GetKeyDown(m_screenshotter.m_screenShotKey))
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{
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ShowScreenshotSavedText();
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}
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}
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}
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private IEnumerator ShowScreenshotTakenText()
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{
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yield return new WaitForEndOfFrame();
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if (m_screenshotSavedText != null)
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{
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m_screenshotSavedText.gameObject.SetActive(true);
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if (m_screenshotSavePath != null && m_screenshotterPresent)
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{
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m_screenshotSavePath.text = m_screenshotter.m_lastSavedPath;
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m_screenshotSavePath.gameObject.SetActive(true);
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}
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}
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yield return new WaitForSeconds(m_showTimeInSeconds);
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if (m_screenshotSavedText != null)
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{
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m_screenshotSavedText.gameObject.SetActive(false);
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if (m_screenshotSavePath != null && m_screenshotterPresent)
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{
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m_screenshotSavePath.gameObject.SetActive(false);
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}
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}
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StopAllCoroutines();
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}
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/// <summary>
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/// Function used to show the text for x amount of time
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/// </summary>
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public void ShowScreenshotSavedText()
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{
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if (m_useShowScreenshotSavedText)
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{
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StopAllCoroutines();
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StartCoroutine(ShowScreenshotTakenText());
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}
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else
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{
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StopAllCoroutines();
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}
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}
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}
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} |