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19 lines
537 B
Plaintext
19 lines
537 B
Plaintext
#pragma kernel CSMain
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//the position of the object we want to get the height for
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// X and Z are the input, we want to get Y as result
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struct ObjectPosition
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{
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float3 position;
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};
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Texture2D<float4> Input;
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SamplerState sampler_linear_clamp;
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RWStructuredBuffer<ObjectPosition>results;
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[numthreads(1,1,1)]
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void CSMain (uint3 id : SV_DispatchThreadID)
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{
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results[0].position = float3(results[0].position.x,Input.SampleLevel(sampler_linear_clamp, float2(results[0].position.x,results[0].position.z), 0).r,results[0].position.z);
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}
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