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Shader "Suimono2/Suimono2_FX_ShorelineObject" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Pass {
Tags{"Queue"="Overlay"}
Cull Off
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
uniform sampler2D _MainTex;
float4 _Mult;
fixed4 frag(v2f_img i) : SV_Target {
return tex2D(_MainTex, i.uv*_Mult.xy+_Mult.zw);
}
ENDCG
}
}
}