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65 lines
1.3 KiB
Plaintext
65 lines
1.3 KiB
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Suimono2/EffectWakeMask" {
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Properties {
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_Color ("Main Color", Color) = (1,1,1,1)
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_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
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}
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SubShader {
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Tags {"Queue"="Transparent+10" "IgnoreProjector"="True" "RenderType"="SuimonoWakeMask"}
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ZWrite Off
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Blend One One
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata_t {
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f {
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float4 color : COLOR;
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float4 vertex : SV_POSITION;
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half2 texcoord : TEXCOORD0;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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float4 _Color;
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v2f vert (appdata_t v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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o.color = v.color;
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 col = fixed4(0,0,0,0);
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fixed4 tex = tex2D(_MainTex, i.texcoord);
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col.r = lerp((fixed)0.0,(fixed)tex.r*(fixed)_Color.r,i.color.r);
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col.g = lerp((fixed)0.0,(fixed)tex.g*(fixed)_Color.g,i.color.g);
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col.b = lerp((fixed)0.0,(fixed)tex.b*(fixed)_Color.b,i.color.b);
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col.a = tex.a * _Color.a * i.color.a;
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return col;
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}
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ENDCG
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}
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}
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}
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