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345 lines
10 KiB
C#

using UnityEngine;
using System.Collections;
public class sui_demo_ControllerOrbit : MonoBehaviour {
//PUBLIC VARIABLES
public bool isActive = false;
public bool isControllable = true;
public bool isExtraZoom = false;
public Transform cameraTarget;
public bool reverseYAxis = true;
public bool reverseXAxis = false;
public Vector2 mouseSensitivity = new Vector2(4.0f,4.0f);
public float cameraFOV = 35.0f;
public Vector3 cameraOffset = new Vector3(0.0f,0.0f,0.0f);
public float cameraLean = 0.0f;
public float rotationSensitivity = 6.0f;
public Vector3 rotationLimits = new Vector3(0.0f,0.0f,0.0f);
public float minZoomAmount = 1.25f;
public float maxZoomAmount = 8.0f;
public bool showDebug = false;
public sui_demo_animCharacter targetAnimator;
//PRIVATE VARIABLES
private Transform cameraObject;
//private float rotSense = 0.0f;
private Vector2 axisSensitivity = new Vector2(4.0f,4.0f);
private float followDistance = 10.0f;
private float followHeight = 1.0f;
private float followLat = 0.0f;
private float camFOV = 35.0f;
private float camRotation = 0.0f;
private Vector3 camRot;
private float camHeight = 4.0f;
private bool isInWater = false;
private bool isInWaterDeep = false;
private bool isUnderWater = false;
private Vector3 targetPosition;
private float MouseRotationDistance = 0.0f;
private float MouseVerticalDistance = 0.0f;
private GameObject suimonoGameObject;
private Suimono.Core.SuimonoModule suimonoModuleObject;
private float followTgtDistance = 0.0f;
private bool orbitView = false;
private Quaternion targetRotation;
private float MouseScrollDistance = 0.0f;
//private Transform playerObject;
//private float projEmitTimer = 0.0f;
//private float camVRotation = 0.0f;
//private float firingTime = 0.0f;
//private float sightingTime = 0.0f;
private float setFOV = 1.0f;
//private float targetUseLean = 0.0f;
//private float useSpeed = 0.0f;
//private float useSideSpeed = 0.0f;
//private float useVertSpeed = 0.0f;
private float moveForward = 0.0f;
private float moveSideways = 0.0f;
//private float moveForwardTgt = 0.0f;
//private float moveSidewaysTgt = 0.0f;
//private float moveVert = 0.0f;
private bool isWalking = false;
private bool isRunning = false;
private bool isSprinting = false;
//private bool isMouseMove = false;
//private float lastYPos = 0.0f;
//private float propSpd = 0.0f;
//private float engPos = 0.5f;
//private Transform vehiclePosition;
//private Transform vehicleExitPosition;
//private float forwardAmt = 0.0f;
//private float sidewaysAmt = 0.0f;
//private float editorSensitivity = 1.0f;
//private float button3time = 0.0f;
private Vector3 savePos;
private float oldMouseRotation;
//private float oldMouseVRotation;
private sui_demo_ControllerMaster MC;
private sui_demo_InputController IC;
//private float xMove = 0.0f;
private float runButtonTime = 0.0f;
private bool toggleRun = false;
private float gSlope = 0.0f;
private float useSlope = 0.0f;
void Awake() {
//get Suimono Specific Objects
suimonoGameObject = GameObject.Find("SUIMONO_Module");
if (suimonoGameObject != null) suimonoModuleObject = suimonoGameObject.GetComponent<Suimono.Core.SuimonoModule>();
targetPosition = cameraTarget.position;
targetRotation = cameraTarget.rotation;
MC = this.gameObject.GetComponent<sui_demo_ControllerMaster>() as sui_demo_ControllerMaster;
IC = this.gameObject.GetComponent<sui_demo_InputController>() as sui_demo_InputController;
}
void FixedUpdate () {
if (isActive){
//------------------------------------
// GET DATA FROM MASTER CONTROLLER
//------------------------------------
cameraObject = MC.cameraObject;
//---------------------------------
// GET KEYBOARD AND MOUSE INPUTS
//---------------------------------
if (isControllable){
//RESET MOVEMENT
moveForward = 0.0f;
moveSideways = 0.0f;
//moveVert = 0.0f;
// GET WASD MOVEMENT KEYS
if (IC.inputKeyW) moveForward = 1.0f;
if (IC.inputKeyS) moveForward = -1.0f;
if (IC.inputKeyA) moveSideways = -1.0f;
if (IC.inputKeyD) moveSideways = 1.0f;
//if (IC.inputKeyQ) moveVert = -1.0f;
//if (IC.inputKeyE) moveVert = 1.0f;
//MOUSE BUTTON 0
//isMouseMove = IC.inputMouseKey0;
//MOUSE BUTTON 1
isExtraZoom = IC.inputMouseKey1;
if (isExtraZoom){
setFOV = 0.5f;
} else {
setFOV = 1.0f;
}
//SHIFT RUN/SPRINT
// Tap Shift to toggle
// hold shift to sprint
isWalking = false;
if (moveForward != 0.0f || moveSideways != 0.0f) isWalking = true;
if (IC.inputKeySHIFTL){
runButtonTime += Time.deltaTime;
if (runButtonTime > 0.2f){
isSprinting = true;
}
} else {
if (runButtonTime > 0.0f){
if (runButtonTime < 0.2f){
isRunning = !isRunning;
if (isRunning) toggleRun = true;
}
if (runButtonTime > 0.2f){
isRunning = false;
}
}
if (isSprinting && toggleRun) isRunning = true;
isSprinting = false;
runButtonTime = 0.0f;
}
//SPACE
if (Input.mousePosition.x > 325f || Input.mousePosition.y < 265f){
orbitView = IC.inputMouseKey0 || IC.inputMouseKey1;
} else {
orbitView = false;
IC.inputMouseKey0 = false;
IC.inputMouseKey1 = false;
}
}
//CHECK FOR MOUSE INPUT
targetPosition = cameraTarget.position;
oldMouseRotation = MouseRotationDistance;
//oldMouseVRotation = MouseVerticalDistance;
//GET MOUSE MOVEMENT
MouseRotationDistance = IC.inputMouseX;
MouseVerticalDistance = IC.inputMouseY;
MouseScrollDistance = IC.inputMouseWheel;
if (reverseXAxis) MouseRotationDistance = -IC.inputMouseX;
if (reverseYAxis) MouseVerticalDistance = -IC.inputMouseY;
//---------------------------------
// HANDLE CAMERA VIEWS
//---------------------------------
if (!isControllable){
//Zoom Settings used for the intro screen
camFOV = 63.2f;
followLat = Mathf.Lerp(followLat,-0.85f,Time.deltaTime*4.0f);
followHeight = Mathf.Lerp(followHeight,1.8f,Time.deltaTime*4.0f);
followDistance = Mathf.Lerp(followDistance,5.0f,Time.deltaTime*4.0f);
axisSensitivity = new Vector2(
Mathf.Lerp(axisSensitivity.x,mouseSensitivity.x,Time.deltaTime*4.0f),
Mathf.Lerp(axisSensitivity.y,mouseSensitivity.y,Time.deltaTime*4.0f)
);
cameraObject.GetComponent<Camera>().fieldOfView = camFOV;
}
//IDLE SETTINGS lerp camera back
camFOV = Mathf.Lerp(camFOV,cameraFOV*setFOV,Time.deltaTime*4.0f);
followLat = Mathf.Lerp(followLat,-0.4f,Time.deltaTime*4.0f);
followHeight = Mathf.Lerp(followHeight,1.4f,Time.deltaTime*2.0f);
axisSensitivity = new Vector2(
Mathf.Lerp(axisSensitivity.x,mouseSensitivity.x,Time.deltaTime*4.0f),
Mathf.Lerp(axisSensitivity.y,mouseSensitivity.y,Time.deltaTime*4.0f)
);
//LOCK CURSOR
Cursor.lockState = CursorLockMode.None;
//---------------------------------
// SUIMONO SPECIFIC HANDLING
//---------------------------------
// we use this to get the current Suimono plane water level (if applicable) from the
// main Suimono Module object, then translate this into different walk / run speeds
// based on water depth.
//var waterLevel : float = suimonoModuleObject.GetWaterDepth(cameraTarget);
if (suimonoModuleObject != null){
float waterLevel = suimonoModuleObject.SuimonoGetHeight(cameraTarget.position,"object depth");
isInWater = false;
if (waterLevel < 0.0f) waterLevel = 0.0f;
if (waterLevel > 0.0f){
isInWater = true;
isInWaterDeep = false;
isUnderWater = false;
if (waterLevel >= 0.9f && waterLevel < 1.8f) isInWaterDeep = true;
if (waterLevel >= 1.8f) isUnderWater = true;
}
}
if (isControllable){
//---------------------------------
// CAMERA POSITIONING
//---------------------------------
//Calculate Follow Distance
float followLerpSpeed = 2.0f;
followDistance -= (MouseScrollDistance*20.0f);
followDistance = Mathf.Clamp(followDistance,minZoomAmount,maxZoomAmount);
followTgtDistance = Mathf.Lerp(followTgtDistance,followDistance,Time.deltaTime*followLerpSpeed);
// Calculate Rotation
if (orbitView) camRotation = Mathf.Lerp(oldMouseRotation,MouseRotationDistance*axisSensitivity.x,Time.deltaTime);
targetRotation.eulerAngles = new Vector3(
targetRotation.eulerAngles.x,
(targetRotation.eulerAngles.y+camRotation),
targetRotation.eulerAngles.z
);
cameraObject.transform.eulerAngles = new Vector3(
targetRotation.eulerAngles.x,
targetRotation.eulerAngles.y,
cameraObject.transform.eulerAngles.z
);
if (orbitView) camHeight = Mathf.Lerp(camHeight,camHeight+MouseVerticalDistance*axisSensitivity.y,Time.deltaTime);
camHeight = Mathf.Clamp(camHeight,-45.0f,45.0f);
// SET CAMERA POSITION and ROTATIONS
cameraObject.transform.position = new Vector3(
cameraTarget.transform.position.x+cameraOffset.x+(-cameraObject.transform.up.x*followTgtDistance),
Mathf.Lerp(camHeight,cameraTarget.transform.position.y+cameraOffset.y+(-cameraObject.transform.up.y*followTgtDistance),Time.deltaTime*0.5f),
cameraTarget.transform.position.z+cameraOffset.z+(-cameraObject.transform.up.z*followTgtDistance)
);
cameraObject.transform.LookAt(new Vector3(targetPosition.x,targetPosition.y + followHeight,targetPosition.z));
}
//---------------------------------
// SET CAMERA SETTINGS and FX
//---------------------------------
if (isControllable){
//SET CAMERA SETTINGS
cameraObject.GetComponent<Camera>().fieldOfView = camFOV;
}
}
//------------------------------------
// SEND MODES TO CHARACTER ANIMATOR
//------------------------------------
if (targetAnimator != null){
targetAnimator.isWalking = isWalking;
targetAnimator.isRunning = isRunning;
targetAnimator.isSprinting = isSprinting;
targetAnimator.moveForward = moveForward;
targetAnimator.moveSideways = moveSideways;
targetAnimator.gSlope = gSlope;
targetAnimator.useSlope = useSlope;
targetAnimator.isInWater = isInWater;
targetAnimator.isInWaterDeep = isInWaterDeep;
targetAnimator.isUnderWater = isUnderWater;
}
}
}