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243 lines
8.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SiegeSong;
namespace SiegeSong
{
public class CameraManager : MonoBehaviour
{
public RuntimeManager RuntimeManager;
public Motor Motor;
public GameObject ActiveCamera;
public bool FirstPersonActive;
public Transform CameraTarget;
public GameObject CameraMountingBracket;
public GameObject CameraExtendingArm;
public Transform ActiveMount;
public Transform MenuMount;
public Transform FirstPersonMount;
public Transform LeftMount;
public Transform RightMount;
public Transform CenterMount;
public List<Transform> AutoMounts;
public List<Transform> StationMounts;
public GameObject[] NonPlayerCameras;
public float CameraX;
public float CameraY;
public float CameraXOffset;
public float CameraYOffset;
public float CameraZoom = 1.0f;
public float speedX = 200.0f;
public float speedY = 100.0f;
public float maxX = 90.0f;
public float maxY = 90.0f;
public float firstPersonMinY = -80.0f;
public float firstPersonMaxY = 90.0f;
public float firstPersonMinX = 90.0f;
public float firstPersonMaxX = 90.0f;
public bool lerping;
public Vector3 lerpStartPosition;
public Vector3 lerpTargetPosition;
public float lerpStartTime;
public float lerpDistance;
public float lerpSpeed = 3.5f;
public float lerpStopDistanceThreshold = 0.01f;
public float focusRadius = 1.0f;
public float focusCentering = 0.5f;
public float focusMaximumDistance = 10.0f;
public float orbitX;
public float orbitY;
public float minZoom = 2.0f;
public bool shouldRealign;
private Vector3 xOrbitOffset;
private Vector3 yOrbitOffset;
private bool rotatingX;
private bool rotatingY;
//public CameraMode ActiveMode;
private int activeCameraIndex;
void Start()
{
CameraXOffset = 180;
xOrbitOffset = new Vector3(0, 1.5f, CameraZoom * 4);
yOrbitOffset = new Vector3(0, 1.5f, CameraZoom * 4);
}
void Update()
{
rotatingX = false;
rotatingY = false;
}
private void LateUpdate()
{
if (focusRadius > 0f)
{
var distance = Vector3.Distance(CameraMountingBracket.transform.position, ActiveMount.transform.position);
if (distance > focusRadius)
{
if (distance < focusMaximumDistance)
{
CameraMountingBracket.transform.position = Vector3.Lerp(
CameraMountingBracket.transform.position, ActiveMount.transform.position, focusRadius / distance
);
CameraExtendingArm.transform.position = CameraMountingBracket.transform.position;
ActiveCamera.transform.position = CameraExtendingArm.transform.position;
ActiveCamera.transform.rotation = Quaternion.Euler(ActiveMount.rotation.y + CameraY, ActiveMount.rotation.x + CameraX + CameraXOffset, ActiveMount.rotation.z);
}
else
{
CameraMountingBracket.transform.rotation = ActiveMount.transform.rotation;
CameraMountingBracket.transform.position = ActiveMount.transform.position;
CameraExtendingArm.transform.rotation = CameraMountingBracket.transform.rotation;
CameraExtendingArm.transform.position = CameraMountingBracket.transform.position;
ActiveCamera.transform.rotation = CameraExtendingArm.transform.rotation;
ActiveCamera.transform.position = CameraExtendingArm.transform.position;
}
}
}
xOrbitOffset = Quaternion.AngleAxis(orbitX * speedX, Vector3.up) * xOrbitOffset;
yOrbitOffset = Quaternion.AngleAxis(orbitY * speedY, Vector3.right) * yOrbitOffset;
ActiveCamera.transform.position = CameraTarget.transform.position + xOrbitOffset + yOrbitOffset;
ActiveCamera.transform.LookAt(CameraTarget.transform.position);
Debug.Log($"xOrbitOffset - {xOrbitOffset} / yOrbitOffset - {yOrbitOffset} - orbitX - {orbitX} / orbitY - {orbitY}");
}
public void SwitchActiveCamera(Camera targetCamera)
{
}
public void ZoomIn()
{
}
public void ZoomOut(bool request = true)
{
}
public void ResetCameraPosition()
{
}
public void RotateHorizontal(float amount)
{
rotatingX = true;
if (FirstPersonActive)
{
if ((CameraX > 0 && CameraX <= firstPersonMaxX) || (CameraX < 0 && CameraX >= -firstPersonMaxX) || CameraX == 0)
{
CameraX += amount * Time.deltaTime * speedX;
}
else
{
CameraX = (CameraX > 0 ? 1 : -1) * (firstPersonMaxX - 1);
}
}
else
{
orbitX = amount * Time.unscaledDeltaTime * speedX;
}
}
public void RotateVertical(float amount)
{
rotatingY = true;
if (FirstPersonActive)
{
if ((CameraY > 0 && CameraY <= firstPersonMaxY) || (CameraY < 0 && CameraY >= -firstPersonMaxY) || CameraY == 0)
{
CameraY -= amount * Time.deltaTime * speedY;
}
else
{
CameraY = (CameraY > 0 ? 1 : -1) * (firstPersonMaxY - 1);
}
}
else
{
orbitY = amount * Time.unscaledDeltaTime * speedY;
}
}
public void SwitchCamera()
{
if (activeCameraIndex - 3 == AutoMounts.Count + StationMounts.Count)
activeCameraIndex = 0;
else
activeCameraIndex++;
lerping = true;
lerpStartTime = Time.time;
lerpStartPosition = ActiveCamera.transform.position;
FirstPersonActive = false;
switch (activeCameraIndex)
{
case 0:
FirstPersonActive = true;
lerpTargetPosition = FirstPersonMount.position;
ActiveMount = FirstPersonMount;
break;
case 1:
lerpTargetPosition = RightMount.position;
ActiveMount = RightMount;
break;
case 2:
lerpTargetPosition = CenterMount.position;
ActiveMount = CenterMount;
break;
case 3:
lerpTargetPosition = LeftMount.position;
ActiveMount = LeftMount;
break;
default:
case 4:
if (activeCameraIndex - 3 > AutoMounts.Count)
{
lerpTargetPosition = StationMounts[activeCameraIndex - 3 - AutoMounts.Count].position;
ActiveMount = StationMounts[activeCameraIndex - 3 - AutoMounts.Count];
}
else
{
lerpTargetPosition = StationMounts[activeCameraIndex - 3].position;
ActiveMount = StationMounts[activeCameraIndex - 3];
}
break;
}
lerpDistance = Vector3.Distance(ActiveCamera.transform.position, lerpTargetPosition);
ActiveCamera.transform.SetParent(ActiveMount);
}
}
}