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21 lines
462 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace UnityEditor.U2D.Path
{
public class ScriptableData<T> : ScriptableObject
{
[SerializeField]
private T m_Data;
public UnityObject owner { get; set; }
public int index { get; set; }
public T data
{
get { return m_Data; }
set { m_Data = value; }
}
}
}