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16 lines
445 B
C#

using System.Runtime.InteropServices;
namespace UnityEngine.Formats.Alembic.Sdk
{
[StructLayout(LayoutKind.Sequential)]
struct CameraData
{
public Bool visibility { get; set; }
public float focalLength { get; set; }
public Vector2 sensorSize { get; set; }
public Vector2 lensShift { get; set; }
public float nearClipPlane { get; set; }
public float farClipPlane { get; set; }
}
}