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# Motion Blur
The **Motion Blur** effect blurs the image in the direction of the **Cameras** movement. This simulates the blur effect a real-world camera creates when it moves with the lens aperture open, or when it captures an object moving faster than the cameras exposure time.
![screenshot-motionblur](images\screenshot-motionblur.png)
### Properties
![](images/motionblur.png)
| Property | Function |
| :------------- | :------------------------------------------------------------ |
| Shutter Angle | Set the angle of the rotary shutter. Larger values give longer exposure and a stronger blur effect. |
| Sample Count | Set the value for the amount of sample points. This affects quality and performance. |
### Performance
Using a lower `Sample Count` will improve performance.
### Known issues and limitations
- Motion blur doesn't support AR/VR.
- Versions 7.0 to 7.5 of [Universal Render Pipeline (URP)](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.5/manual/index.html) do not support this version of the Motion Blur effect. Instead, use [Motion Blur for URP](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest?/manual/Post-Processing-Motion-Blur.html).
### Requirements
- Motion vectors
- Depth texture
- Shader Model 3