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28 lines
629 B
C#

using System.Collections.Generic;
namespace UnityEngine.ProBuilder.KdTree
{
interface IKdTree<TKey, TValue> : IEnumerable<KdTreeNode<TKey, TValue>>
{
bool Add(TKey[] point, TValue value);
bool TryFindValueAt(TKey[] point, out TValue value);
TValue FindValueAt(TKey[] point);
bool TryFindValue(TValue value, out TKey[] point);
TKey[] FindValue(TValue value);
KdTreeNode<TKey, TValue>[] RadialSearch(TKey[] center, TKey radius, int count);
void RemoveAt(TKey[] point);
void Clear();
KdTreeNode<TKey, TValue>[] GetNearestNeighbours(TKey[] point, int count = int.MaxValue);
int Count { get; }
}
}