This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.
usingUnityEngine;
namespaceUnityEditor.Rendering.Universal
{
staticpartialclassUniversalRenderPipelineCameraUI
{
publicclassStyles
{
publicstaticGUIContentcameraType=EditorGUIUtility.TrTextContent("Render Type","Defines if a camera renders directly to a target or overlays on top of another camera’s output. Overlay option is not available when Deferred Render Data is in use.");
publicstaticreadonlystringpixelPerfectInfo=L10n.Tr("Projection settings have been overriden by the Pixel Perfect Camera.");
// Stack cameras
publicstaticGUIContentstackSettingsText=EditorGUIUtility.TrTextContent("Stack","The list of overlay cameras assigned to this camera.");
publicstaticGUIContentcameras=EditorGUIUtility.TrTextContent("Cameras","The list of overlay cameras assigned to this camera.");