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Noise Editor

The Noise Editor allows you to author and manage Noise Settings Assets, which you can use in the Noise Height Tool and Noise Brush Mask Filters. You can also use the Noise Editor to generate procedural textures.

To open the Noise Editor, select Window > Terrain > Edit Noise from the menu.

Parameters

Noise Settings Asset

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Transform Settings

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Domain Settings

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Warp Settings

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Export Noise to Texture

In the Noise Editor, Export Noise to Texture is located in the bottom left corner. It has options for exporting the noise to a Texture.

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Noise Field Preview

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