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HLSL

#ifndef TERRAIN_VISUALIZATION_INPUT_INCLUDED
#define TERRAIN_VISUALIZATION_INPUT_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
//Heatmap
TEXTURE2D(_HeatmapGradient); SAMPLER(sampler_HeatmapGradient);
TEXTURE2D(_HeatHeightmap); SAMPLER(sampler_HeatHeightmap);
//Splatmap
TEXTURE2D(_SplatmapTex); SAMPLER(sampler_SplatmapTex);
CBUFFER_START(Heatmap)
half4 _HeatmapData;
CBUFFER_END
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
#endif