You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Jonathan Miller 00e4582c08 Plugins system 3 years ago
..
.github Plugins system 3 years ago
Documentation~ Plugins system 3 years ago
Editor Plugins system 3 years ago
Gizmos Plugins system 3 years ago
Presets Plugins system 3 years ago
Runtime Plugins system 3 years ago
Samples~ Plugins system 3 years ago
Tests Plugins system 3 years ago
.gitattributes Plugins system 3 years ago
.signature Plugins system 3 years ago
CHANGELOG.md Plugins system 3 years ago
CHANGELOG.md.meta Plugins system 3 years ago
Editor.meta Plugins system 3 years ago
Gizmos.meta Plugins system 3 years ago
LICENSE.md Plugins system 3 years ago
LICENSE.md.meta Plugins system 3 years ago
Presets.meta Plugins system 3 years ago
README.md Plugins system 3 years ago
README.md.meta Plugins system 3 years ago
Runtime.meta Plugins system 3 years ago
Tests.meta Plugins system 3 years ago
Third Party Notices.md Plugins system 3 years ago
Third Party Notices.md.meta Plugins system 3 years ago
ValidationExceptions.json Plugins system 3 years ago
ValidationExceptions.json.meta Plugins system 3 years ago
license.txt Plugins system 3 years ago
license.txt.meta Plugins system 3 years ago
package.json Plugins system 3 years ago
package.json.meta Plugins system 3 years ago

README.md

Cinemachine

What is Cinemachine?

Cinemachine is a suite of smart procedural modules which allow you to define the shot and theyll dynamically follow your direction. Set up shots which track and compose motion in realtime, like AI camera operators. The procedural nature makes them bug-resistant as they always work to make the shot based on your direction. Theyre great for gameplay, but theyre also amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain - whatever - and Cinemachine will dynamically make the shot. You can use really telephoto lenses and not have to update the cutscene if things change.

Setup

Cinemachine works out of the box with no dependencies other than Unity itself.
Just install it and you're ready to go. It's pure c-sharp, fully open-source, and the public API has complete XML documentation built right in.

History

Cinemachine has been in development over a number of years across multiple projects. Weve been designing camera systems for almost 20 years and have shipped millions of AAA titles across numerous genres. The Cinemachine team has an award winning cinematographer and a senior engineer with heavy math skills. Also, we love this stuff to bits.

Mission

Our mission with Cinemachine is to build an entirely unified camera system bridging gameplay, cutscenes, from fully procedural cameras to entirely canned sequences and everything in between.

Example Scenes

Please have a look at our example scenes. They are shipped with the package and can be imported via Package Manager.

Forums

We have a busy discussion area on the forums. https://forum.unity3d.com/forums/cinemachine.136/