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83 lines
1.5 KiB
C#

using UnityEngine;
using System.Collections;
namespace EnviroSamples
{
public class EventTest : MonoBehaviour {
void Start ()
{
EnviroSkyMgr.instance.OnWeatherChanged += (EnviroWeatherPreset type) =>
{
DoOnWeatherChange(type);
Debug.Log("Weather changed to: " + type.Name);
};
EnviroSkyMgr.instance.OnZoneChanged += (EnviroZone z) =>
{
DoOnZoneChange(z);
Debug.Log("ChangedZone: " + z.zoneName);
};
EnviroSkyMgr.instance.OnSeasonChanged += (EnviroSeasons.Seasons season) =>
{
Debug.Log("Season changed");
};
EnviroSkyMgr.instance.OnHourPassed += () =>
{
Debug.Log("Hour Passed!");
};
EnviroSkyMgr.instance.OnDayPassed += () =>
{
Debug.Log("New Day!");
};
EnviroSkyMgr.instance.OnYearPassed += () =>
{
Debug.Log("New Year!");
};
EnviroSkyMgr.instance.OnDayTime += () =>
{
Debug.Log("New Year!");
};
}
void DoOnWeatherChange (EnviroWeatherPreset type)
{
if(type.Name == "Light Rain")
{
//Do something
}
}
void DoOnZoneChange(EnviroZone type)
{
if (type.zoneName == "Swamp")
{
//Do something
}
}
public void TestEventsWWeather ()
{
print("Weather Changed though interface!");
}
public void TestEventsNight ()
{
print("Night now!!");
}
public void TestEventsDay ()
{
print("Day now!!");
}
}
}