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24 lines
1.0 KiB
C#

#if GPU_INSTANCER
using UnityEditor;
using UnityEngine;
namespace GPUInstancer.CrowdAnimations
{
[CustomEditor(typeof(GPUICrowdSettings))]
public class GPUICrowdSettingsEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);
GUILayout.Space(5);
GPUInstancerEditorConstants.DrawCustomLabel(GPUICrowdEditorConstants.GPUI_EXTENSION_TITLE, GPUInstancerEditorConstants.Styles.boldLabel);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.FloatField("Version No", GPUICrowdConstants.gpuiCrowdSettings.extensionVersionNo);
EditorGUI.EndDisabledGroup();
GPUICrowdConstants.gpuiCrowdSettings.bakeUpdatePerFrame = EditorGUILayout.Toggle("Update Editor For Animation Baking", GPUICrowdConstants.gpuiCrowdSettings.bakeUpdatePerFrame);
GUILayout.Space(5);
EditorGUILayout.EndVertical();
}
}
}
#endif //GPU_INSTANCER