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Use these options to customize the scale factor, handedness, interpolation, and which components to import from the Alembic file.

Import Scene options

Property Description
Scale Factor Set the scale factor to convert between different system units. For example, using 0.1 converts the Alembic units to 1/10 of their value in the resulting Unity GameObject. This also affects position and speed.
Swap Handedness Enable to invert the X axis' direction.
Interpolate Samples Enable to interpolate animation for Transform, Camera, and Mesh components for which the topology does not change (that is, for which the number of vertices and indices are immutable).
If Interpolate Samples is enabled, or velocity data is included in the .abc file, you can pass velocity data to an Alembic shader.
Import Visibility Enable to import Visibility (i.e. the control of the active state of the objects).
Import Camera Enable to import Camera data.
Import Meshes Enable to import Mesh data.
Import Points Enable to import Point (particle cloud) data.
Import Curves Enable to import Curve (hair or fur) data. See Working with Curves for more details.
Add Curve Renderers Enable to get a basic preview of the Alembic curves in your Scene and Game views if you don't have a curve renderer.
This option is only available when you select Import Curves.