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#if _DETAILNOISE
half3 _DetailNoiseScaleStrengthFade;
#endif
#if _DISTANCENOISE
half4 _DistanceNoiseScaleStrengthFade;
#endif
#if _DISTANCERESAMPLE
float3 _ResampleDistanceParams;
#if _DISTANCERESAMPLENOFADE || _DISTANCERESAMPLENOISE
half _DistanceResampleConstant;
#endif
#if _DISTANCERESAMPLENOISE
float2 _DistanceResampleNoiseParams;
#endif
#endif
#if _NORMALNOISE
half2 _NormalNoiseScaleStrength;
#endif
#if _NORMALNOISE2
half2 _NormalNoiseScaleStrength2;
#endif
#if _NORMALNOISE3
half2 _NormalNoiseScaleStrength3;
#endif
#if _NOISEHEIGHT
half2 _NoiseHeightData; // scale, amp
#endif
#if _NOISEUV
half2 _NoiseUVData; // scale, amp
#endif