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12 lines
345 B
C#
12 lines
345 B
C#
using UnityEngine;
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using System.Collections.Generic;
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[System.Serializable]
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public class EnviroWeatherPrefab : MonoBehaviour
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{
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public EnviroWeatherPreset weatherPreset;
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[HideInInspector]public List<ParticleSystem> effectSystems = new List<ParticleSystem>();
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[HideInInspector]public List<float> effectEmmisionRates = new List<float>();
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}
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