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Shader "Fur/Built In/Fur Cards Transparent"
{
Properties
{
[Header(Main Colors)]_MainColorTextureB("Main Color Texture", 2D) = "white" {}
_MainColorB("Main Color", Color) = (0.7735849,0.4603023,0.259078,0)
_SpecColor("Specular Color", Color) = (0.8584906,0.4960563,0.360404,0)
_NormalMap("Normal Map", 2D) = "bump" {}
_NormalStrength ("Normal Map Strength", Range(0.0,2.0)) = 1.0
[Header(Alpha)]_Alpha ("Alpha Texture", 2D) = "white" {}
_AlphaClip ("Alpha Clip Shadows", Range(0.0,1.0)) = 1.0
[Header(Marschner Highlight 1)]_SpecIntensity("Specular Inensity", Range( 0 , 1)) = 1
_Smoothness("Smoothness", Range( 0 , 1)) = 0.5
[Header(Marschner Highlight 2)]_SecondarySpecIntensity("Secondary Specular Intensity", Range( 0 , 4)) = 1
_SecondarySmoothness("Secondary Smoothness", Range( 0 , 1)) = 0.5
[Header(Back Lighting)]_SubsurfaceColor("Back Lighting Color", Color) = (0.972549,0.8509804,0.6666667,1)
_Scale("Intensity", Range( 0 , 1)) = 1
[Header(Ambient)]_AmbientIntensity("Ambient Light Intensity", Range( 0 , 1)) = 1
[Header(Max Painter Color Override)] _maxColorOverride("Max Override", Range( 0 , 1)) = 1
}
SubShader
{
Tags
{
"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="Transparent"
}
Pass
{
Name "FORWARD"
Tags
{
"LightMode" = "ForwardBase"
"Queue"="AlphaTest"
}
Cull Off
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
LOD 100
CGPROGRAM
#include "FurInclude.cginc"
#pragma vertex vertCards
#pragma fragment fragCardsAlpha
#pragma multi_compile_fwdbase nolightmap nodynlightmap novertexlight
#pragma multi_compile_fog
ENDCG
}
Pass
{
Name "FORWARD"
Tags
{
"LightMode" = "ForwardAdd"
"Queue" = "Transparent"
}
Cull Off
ZWrite Off
ZWrite Off Blend One One
CGPROGRAM
#include "FurInclude.cginc"
#pragma vertex vertCards
#pragma fragment fragCardsAlpha
#pragma multi_compile_fwdadd_fullshadows
#pragma multi_compile_fog
ENDCG
}
Pass
{
Tags
{
"LightMode" = "ShadowCaster"
}
Cull Off
CGPROGRAM
#include "FurInclude.cginc"
#pragma vertex vertCards
#pragma fragment shadowFrag
fixed4 shadowFrag(vertexOutput input) : SV_Target
{
clip(tex2D(_Alpha, input.uv).r - _AlphaClip);
return 0;
}
ENDCG
}
}
}