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47 lines
729 B
C#
47 lines
729 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MainMenuButton : MonoBehaviour {
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public static GameObject menuInstance;
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void Awake()
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{
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DontDestroyOnLoad(this.gameObject);
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if (menuInstance == null) {
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menuInstance = this.gameObject;
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} else {
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Destroy(this.gameObject);
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}
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}
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// Use this for initialization
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void Start () {
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}
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void Update() {
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if (Input.GetKey (KeyCode.Escape)) {
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if (SceneManager.GetActiveScene ().buildIndex != 0)
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SceneManager.LoadScene (0, LoadSceneMode.Single);
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else
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Application.Quit ();
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}
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}
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public void LoadMainMenu()
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{
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SceneManager.LoadScene(0, LoadSceneMode.Single);
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}
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}
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