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23 lines
494 B
C#
23 lines
494 B
C#
using UnityEngine;
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using UnityEditor;
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namespace InfinityPBR
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{
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public static class EquipObjectMenu {
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[MenuItem("Window/Infinity PBR/Equip Object")] // Provides a menu item
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public static void Equip()
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{
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if (!Selection.activeGameObject)
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{
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#if UNITY_EDITOR
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Debug.Log("No Object Selected!");
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#endif
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return;
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}
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EquipObject.Equip(Selection.activeGameObject);
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}
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}
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}
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