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30 lines
979 B
C#
30 lines
979 B
C#
using MalbersAnimations.Scriptables;
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using UnityEngine;
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namespace MalbersAnimations.Controller.AI
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{
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[CreateAssetMenu(menuName = "Malbers Animations/Pluggable AI/Tasks/Set Strafe")]
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public class SetStrafeTask : MTask
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{
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public override string DisplayName => "Animal/Set Strafe";
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void Reset() => Description = "Enable/Disable Strafing on the Animal Controller";
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[Space, Tooltip("Apply the Task to the Animal(Self) or the Target(Target)")]
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public Affected affect = Affected.Self;
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public BoolReference strafe = new BoolReference(true);
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public override void StartTask(MAnimalBrain brain, int index)
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{
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var animl = brain.Animal;
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if (affect == Affected.Target) animl = brain.TargetAnimal;
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if (animl) setStrafe(animl);
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brain.TaskDone(index); //Set Done to this task
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}
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public void setStrafe(MAnimal animal) => animal.Strafe = strafe.Value;
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}
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} |