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21 lines
662 B
C#
21 lines
662 B
C#
using UnityEngine;
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namespace MalbersAnimations.Utilities
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{
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/// <summary>Scriptable object to modify the effect parameters before, during or after the effect plays. Used on With the Effect Manager</summary>
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public abstract class EffectModifier : ScriptableObject
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{
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[TextArea]
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public string Description = string.Empty;
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public virtual void PreStart(Effect effect) { }
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public virtual void StartEffect(Effect effect) { }
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//public virtual void UpdateEffect(Effect effect) { }
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//public virtual void LateUpdateEffect(Effect effect) { }
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public virtual void StopEffect(Effect effect) { }
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}
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} |