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40 lines
974 B
C#
40 lines
974 B
C#
using UnityEngine;
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namespace MalbersAnimations.HAP
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{
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[AddComponentMenu("Malbers/Riding/Pull Wagons")]
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public class PullWagons : MonoBehaviour
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{
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Rigidbody rb;
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public Transform rotationPivot;
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public float Pullforce = 5;
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public float RotationA = 10;
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void Start()
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{
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rb = GetComponent<Rigidbody>();
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if (rotationPivot == null)
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{
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rotationPivot = transform;
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}
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}
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void FixedUpdate()
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{
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float v = Input.GetAxis("Vertical");
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float h = Input.GetAxis("Horizontal");
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var newVelocity = (transform.forward * Pullforce * v);
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newVelocity.y = rb.velocity.y;
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transform.RotateAround(rotationPivot.position, Vector3.up, h * RotationA);
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// rb.AddTorque(transform.up * RotationA * h, ForceMode.VelocityChange);
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rb.velocity = newVelocity;
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}
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}
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} |